Part of a yearlong series exploring Project Zero’s 50 years of innovation in education.
Young people face an ever-escalating assortment of ethical challenges as they navigate adolescence in today’s world. Too often, there’s no chance for them to think through the range of responses to scenarios in which, often, there isn’t a right or wrong answer or a well-defined path.
When confronted with murky forks-in-the-road — a decision over whether to share an image from a sleepover that excludes a friend, or whether to report a classmate you think is plagiarizing — many teens just react in the moment, trying to balance social pressure, school rules, and their own moral instincts.
To begin to build ethical decision-making muscles, teachers can turn to a new interactive module developed by The Good Project, a research group at Project Zero co-founded by Howard Gardner. This new tool puts middle and high school students into two scenarios that present ethical dilemmas in the real world, with complexities and arguments on many sides. By exploring the values and beliefs of the characters at the center of these scenarios, teens get to know their own values, and they come to see how their decisions can ripple out to affect their wider communities.