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Louisa Rosenheck is a thought leader in the ed tech field, with a passion for game-based learning, playful pedagogies, and inclusive design. She has led the design and development of a variety of inclusive, playful learning experiences, contributing to research on how technology can support creative learning experiences for students and teachers. She also brings the playfulness of games into her assessment design work, creating digital and non-digital tools to help both learners and educators assess open-ended work and future-ready skills. In addition to these areas, she supports other designers and organizations in creating innovative ed tech and curriculum for deep learning. She is a co-author of the book Resonant Games, as well as the white paper "Designing for Inclusion, Designing for All", and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. After spending over a decade doing research on digital games and creative learning at MIT, she was the Director of Learning Design at Kahoot!, and is now the Head of Partner Success at ed tech startup Atypical AI. She holds a B.A. in computer science from Brown University and an Ed.M. in technology, innovation, and education from the Harvard Graduate School of Education.