Develop practical knowledge, skills, and strategies around screen-time usage through a new online workshop that can help you support learners as they navigate today’s digital media landscape.
Screen-Time Savvy: Skills and Strategies to Deepen Digital and Media Literacy
How can we best leverage media and new technology to enhance social, civic, and academic learning in our students?
With the novel coronavirus (COVID-19) pandemic generating fundamental shifts in how education is both conceptualized and delivered — with a drastic reduction in face-to-face social engagement in and out of the classroom — one consequence is a marked increase in screen-time. More than ever, young people are consuming digital media on a variety of content platforms, whether it be online classrooms, streaming of digital entertainment, social networking, gaming, or other screen-time activity.
Screen-Time Savvy: Skills and Strategies to Deepen Digital and Media Literacy provides frameworks for you to analyze the impact of media on learners, as well as the practical knowledge, skills, and savvy needed to deepen your digital literacy.
Screen-Time Savvy is a four-week online workshop that will help you incorporate social, emotional, and academic development into your learners’ digital learning experiences. Participants will receive research-based guidance and gain perspectives on screen-time use, evaluating content suitability, and media literacy standards – including implications for teaching and learning.
Combining research, theories, and practical experience, the program explores online media through active discussions, readings, reflections, podcasts, webinars, movie clips, and more. This program also enables you to design and develop an online learning experience — unit, virtual lesson, conversation guide — that fits with your learning environment.
- Exploring media for formal and informal learning
- Understanding effects of screen-time and how to leverage it
- Examining the stories we value and how we use them
- Evaluating media for audiences
This learning experience is asynchronous and takes place within the learning management system Canvas. Asynchronous programs do not have any live components and are designed to be self-paced. However, this program does include a suggested weekly schedule with two days per week for assignments due, in order to provide a guiding structure. Completing assignments on the recommended schedule is not mandatory, but allows participants to engage with and learn from the entire cohort, which helps to build a community of practice.
- Learn to critically examine media texts
- Practice mindful engagement of media circulation and creation
- Assess content suitability for students from a variety of backgrounds and varying audiences with differing developmental needs
- Analyze media examples to facilitate informal and formal learning
- Examine the relationship between digital technology and civic engagement
Who Should Attend
The program is designed for a wide variety of educators and caregivers interested in exploring the impact of digital media and screen-time on young people. This workshop provides opportunities for participants to apply the learning to their specific contexts. Participants may include:
- K-12 educators at all roles and levels
- Curriculum directors
- Parents and caregivers
- Public and private school media librarians and public librarians
- Nonprofit directors and administrators
- National education organization representatives
- Movie and media industry representatives
- After-school program leaders
Registration will take place on an individual basis, and teams are welcome.
Senior Lecturer on Education
Faculty Co-Chair, Learning Design, Innovation, and Technology (LDIT)
Joseph Blatt is the faculty chair of Screen-Time Savvy: Skills and Strategies to Deepen Digital and Media Literacy.
Fees & Policies
Individual Rates: $295 per person
Group Rates: 10+ people: 25% off final invoice
Tuition includes all instructional materials required for participation in the program.
Full tuition is due by the indicated payment deadline, please refer to the individual program’s community and application page for payment deadlines. While a purchase order confirms enrollment, full payment is still required by the final payment deadline. Please note that failure to pay by the payment deadline will result in your withdrawal from the program.
Please click here for more information on payment, refund, and withdrawal policies.
The Harvard Graduate School of Education reserves the right to change faculty or cancel programs at its discretion. The school is not responsible for any planning expenses incurred.