|
Traditionally,
scientific and other types of knowledge have been socially and
politically constructed with negative consequences to those not
involved in the construction of this knowledge.
Since these
fields of inquiry have historically been the domain of a privileged
few, a question that arises from this feminist perspective is
What is true and how do we know that
it is true?*
Feminist
epistemology is a field of inquiry devoted to understanding
how the production of knowledge has affected women, and how to
create new frameworks that include both women and
men as the central foci of knowledge-production.
This
approach embodies the following elements in relation to pedagogy
and research:
- Transfer
of authority to the student
- Value
subjective and experiential knowledge
- Allow
for a multiplicity of viewpoints
- Give
students a voice to express the truth of their lives as
they experience it
- Collaboration
|
From: Cassell,J.
1998. From Barbie to Mortal Kombat "Storytelling
as a Nexus for Change in the Relationship between Gender and Technology:
A Feminist Approach to Software Design" p.304.
* Sutton,
Margaret.
Click here
to read about "Addressing Women's Ways of Knowing to Improve
the Technology Education Environment for All Students."
Drill
& Practice versus the Fluency Model for Technology Education
The drill
and practice approach to computer skills mastery through repetition
of exercises, such as keyboarding, has given way to other models
of mastery. This model of technology education that is focused
on mastery of tools such as software programs, and Internet research
has come under scrutiny for its lack of focus on promoting higher-level
learning.
An alternative
model of computer mastery that incorporates the following elements
provides a new approach to technology education:
|
Fluency
model for technology education design (TechSavvy,2000)
- Promotes
active learning that emphasizes problem-solving and critical
thinking
- Utilizes
technology skills across the curriculum for real-life
problem solving
- Exposure
to 'global problem-solving based education' to create
higher-level more abstract, problem-solving skills
- Multiple
entry points to learning and technology
- Infuse
technology in all subject areas in order to attract
all students (not just computer science courses)
- Other
possible characteristics:
- Individualized,
self-paced curriculum
- Encourages
collaboration
|
|