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Pilot Implementations In Public
School Classrooms
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In our pilot implementations of River City, using three
public school classrooms in Boston, MA and one in Arlington,
VA, we have examined usability, student motivation, and classroom
implementation issues.
Our initial pilot sites were Gunston
Middle School in Arlington, Virginia, Timilty Middle School
and Quincy Upper Middle School,
both in Boston, Massachusetts. All three school had high
populations of free and reduced lunch pupils and English-as-a-Second-Language
learners.
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We selected these pilot sites for several reasons: the diverse
populations, both socioeconomically and ethnically; the convenient
location near Harvard University, the Smithsonian and George Mason
University, where most of the research and development teams were
housed; and the good technology infrastructure to support the connectivity
and bandwidth requirements of the project. Also, Gunston is a language
immersion school, so representative populations of students who
take science in either English or Spanish were available.
From the very beginning of the project, we included the sixth
and seventh grade science teachers on our development team to ensure
that learning experiences within the MUVE both met the needs of
diverse students and were practical to implement given typical
classroom and curriculum constraints. The teachers were happy to
join us in the development process because they are seeking ways
to motivate and aid underperforming students and also want to enhance
bilingual learning through science materials.
During the Spring of 2002, sixty-three sixth and seventh-grade
students participated in the River City Unit, with an additional
thirty-six control students. Due to scheduling constraints and
a computer lab availability each site had unique timing of the
intervention.
Both qualitative and quantitative data
were collected from students and teachers over the two to three-week
implementation period. Both the Patterns for Adaptive Learning
Survey (Midgley,
2000) [with subsections on science interest, thoughtfulness of
inquiry, motivation, collaboration, academic efficacy, and technology
interest] and a content test, (modified from Tobin, 1999) were
administered to students, pre- and post-intervention. In addition,
demographic
data and teachers’ expectations of students’ successes
were collected. Observational data was collected from the experimental
intervention classrooms throughout the project and sporadically
from the control classrooms. All teachers responded to a pre and
post questionnaire regarding their methods and comfort with technology.
The experimental intervention classroom teachers also wrote a narrative
about their perceptions of the MUVE at the end of the project.
Usability and Motivation
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All students
mastered the interface readily upon their first exposure. Apart
from a general familiarity with the concept of navigating through
different levels of content to get information, which they
get from using Web browsers, middle school students regularly
use Instant Messaging and other chat-type applications. Almost
all have experience playing computer and video games that involve
navigating through a three-dimensional space. No problems particular
to our MUVE interface were noted. |
Students
were highly engaged by the environment, its content, and the opportunity
to collaborate. Preliminary
results indicate the MUVE is motivating for all students, including
lower ability students typically uninterested in classroom activities.
Six out of seven experimental
students scoring less than 35% on the content pre-test improved their content
knowledge above that level, while only two of five control students
did so. Some of this
motivation undoubtedly stems from the novelty of using a game-like computer environment
during class
time and from the adoption of an avatar character. However, strong
engagement persisted through detailed work in the Lab Notebook
after this novelty effect had worn off.
Learning Outcomes
We found that students discovered
multiple intriguing situations in the MUVE to investigate. In
our seventh grade classroom, five different hypotheses about these
situations emerged, with
posited causes ranging from population density to immigration to
water pollution. Another
finding is that the MUVE seemed to have the most positive effects
for students with high
perceptions of their own thoughtfulness of inquiry. These students,
on average, scored higher on the post content test, controlling
for SES, science GPA, ethnicity, and content pre-test score.
Another
outcome involved students’ perceptions of their teacher’s
role in the classroom. By the end of the study, experimental group
students perceived their teachers as pressing them less for understanding
than at the beginning.
When coupled with their increased academic efficacy and their teacher’s
facilitative role, this shift may indicate students assumed more
responsibility for learning, a desirable result. One concern regarding
MUVE-based curricula is the reliance in this medium on reading
and
writing, which is problematic for some students. Our design was
directed to minimize problems
of this type, and our data show that there were no differences
between ESL and non-ESL
students in performance, indicating that this issue is moot when
the medium is constructed
appropriately. Our outcomes also suggest types of teacher professional
development to aid in making MUVEs more effective.
Conclusion
To date, no one has studied whether MUVEs are a type of educational
application suited to use in schools, linked to core curriculum.
Our research to date demonstrates that MUVEs seem quite feasible
as an addition to more conventional kinds of computer-based instruction
or integrated into the curriculum. High levels of student motivation,
improvements in academic efficacy, coupled with good usability
and a lack of major implementation problems are a promising beginning
for this emerging interactive medium.
Overall, these findings encourage
further refinement and experimentation with curricular MUVEs as
a learning modality that can help teachers reach students struggling
with motivation, self-worth, and lack of content knowledge. These
data are promising, but not conclusive about this curriculum’s
educational value or the effectiveness of MUVEs for learning. By
examining student interactions with the pilot curriculum, we saw
ways to strengthen our content and pedagogy. We also saw teachers
struggle with facilitating the whole-class interpretive sessions
that alternated with MUVE experiences, an indication that we need
to extend our professional development experiences.
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