Skip to main content
News

Augmented Reality at HGSE

Researchers at the Ed School have long been aware that augmented reality games, such as current phenomenon Pokemon Go, can be important learning tools. In fact, the EcoMOBILE project — an extension of the EcoMUVE curriculum which merges technology and virtual environments with science education — utilizes that technology in a mobile learning app in which augmented reality experiences enhance students' real-life exploration of the ecosystem of a pond environment.

"While Pokemon Go uses augmented reality to bring images to life," says Amy Kamarainen, senior research manager on EcoMobile, "the EcoMOBILE project uses it to add a layer to real like that sparks students' imaginations."

 

For more information on EcoMUVE and EcoMOBILE:

News

The latest research, perspectives, and highlights from the Harvard Graduate School of Education

Related Articles