News Augmented Reality at HGSE Posted July 27, 2016 By Iman Rastegari Researchers at the Ed School have long been aware that augmented reality games, such as current phenomenon Pokemon Go, can be important learning tools. In fact, the EcoMOBILE project — an extension of the EcoMUVE curriculum which merges technology and virtual environments with science education — utilizes that technology in a mobile learning app in which augmented reality experiences enhance students' real-life exploration of the ecosystem of a pond environment."While Pokemon Go uses augmented reality to bring images to life," says Amy Kamarainen, senior research manager on EcoMobile, "the EcoMOBILE project uses it to add a layer to real like that sparks students' imaginations." For more information on EcoMUVE and EcoMOBILE:Getting Up CloseVirtual Reality, Real Science News The latest research, perspectives, and highlights from the Harvard Graduate School of Education Explore All Articles Related Articles Usable Knowledge Connections, Consequences, and Understanding Encouraging teachers and students to approach science from a broader perspective. News EcoMUVE: A Story from Appian Way Usable Knowledge Getting Up Close Augmented reality leads to a deeper understanding of ecosystem science — and forecasts the future of STEM learning.